ART EDUCATION participation

Background

GAMING TECHNOLOGY

FEMINIST PEDAGOGY

COLLABORATIVE ART

CYBERFEMINIST ARTISTS

CYBERFEMINIST ARTISTS:

Some contemporary artists (e.g., Beth Stryker) explore the power of electronic art to guide the viewer to question what is normal and to create alternatives to conventions of objectification, aggression, and disembodiment. In her immersive siteChar Davis, a cyberfeminist artist, aggressive behavior of speed and destruction are punished by taking one back to the beginning. Mastering the environment and realizing specific goals is thwarted too in her immersive environments since the pedagogy that this artwork espouses is that we can't control the world, but that our actions impact our relation to the world. Her design uses breathing to affirm one's identity rather than visual avatars. Catherine Richards, a Canadian cyberfeminist artist, explores the power of electronic art to challenge conventional notions of embodiment. Richards refers explicitly in her art explorations to the computerized environments as smart Environments, or the smart House.